PoE has the whole map system with a sense of spacial progression to it and there are special maps and bosses to find and conquer all leading up to the big bad at the center of the map. So there's no natural stopping point, you just stop when you get burned out and don't care about increasing your numbers anymore. The only goal is to make the numbers bigger. In D3 all you have are repetitive areas with increasing numbers. I like PoE better in that it has just straight up more and more varied content at endgame than D3 does and has a more satisfying end goal. I don't get the fun of needing to plan out a whole build in a points calculator before you've even started playing a character and for most of your choices to just be +x% increased y. I also like D3's streamlined skill system. PoE just feels slow and clunky until you hit a point where your build goes off the deep end and becomes a race car, but then you start running into the technical limitations of the game once it can't handle all the nonsense that goes on screen. It's got that Blizzard polish that few other studios can pull off that makes it just feel smooth and enjoyable to play. D3 I think has much more fun moment to moment gameplay. I think I love and hate each for very different reasons and kind of wish we could get a game that satisfied the things I love about each. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |